Isaac Ps4 Leave Game Cant Continue
Each time you reach a new floor, there is a chance to receive a curse, making the floor much more difficult to complete. Each curse only lasts for the current floor. The possible curses are:
Curse | Description |
---|---|
![]() | All items are replaced with a question mark and are not revealed until they are picked up. |
![]() | The floor is much, much darker, and is only barely lit by the player's natural aura. Occasionally rooms will be filled with swirling clouds of what could be fireflies or glowing motes of dust. Fire, explosions, and lasers will all cast light as normal, as will red creep. |
![]() | Removes the map from the HUD. Same effect as the Amnesia pill. Also increases the possible total room count of the current floor to the size of the next floor. |
![]() | Entering a new room (including teleporting) will occasionally take Isaac to the wrong room, with a screen-shake and sound effect to indicate the jump. For example, entering the room on the right may instead take Isaac to the room on the left. Occasionally, discovered rooms can swap contents, without a screen-shake or sound effect. |
![]() | Removes Isaac's health from the HUD, leaving the player unable to see how many hearts remain of any kind. Health will still be tracked as normal, including ![]() ![]() ![]() |
![]() | Appears only on the first floor of a chapter. Makes the floor an XL floor, which contains two ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Changes normal doors into cursed doors. Found only in the Cursed! challenge or enabling the ![]() |
![]() ![]() | Merges normal sized rooms into 2x2, 1x2, 2x1 or L-shaped rooms while narrow rooms are not affected (further confimation needed) . This curse currently isn't achievable naturally in game. |
Chance [ ]
Your odds of getting a curse vary with progression, increasing over time.
Unlocks | Normal | Hard |
---|---|---|
New Game | 1/80 | 1/10 |
Killed ![]() | 1/30 | 1/5 |
Everything's Terrible | 1/10 | 1/3 |
Killed ![]() | 1/5 | 1/2 (![]() |
- All curses have an equal, 1/6 chance of occurring.
- If Curse of the Labyrinth is picked on a floor it cannot spawn on, such as the second floor of any chapter, Greed Mode, or on any chapters post-Womb, no curses will be active for the floor.
- This makes the chance of getting cursed on floors without Curse of the Labyrinth 1/6, or 5/12 for Hard Mode.
- If Curse of the Labyrinth is picked on a floor it cannot spawn on, such as the second floor of any chapter, Greed Mode, or on any chapters post-Womb, no curses will be active for the floor.
Notes [ ]
-
Curse of the Labyrinth can spawn the same boss in both rooms on one floor.
- Because Curse of the Labyrinth causes the two floors in a chapter to merge, it is possible to lower your
Devil Room encounter chance in
Basement I,
Cellar I, or
Burning Basement I.
- With the Curse of the Labyrinth, it is possible to teleport into the second
Boss Room and completely skip the first.
-
If Curse of the Labyrinth takes effect during Chapter 1, taking the door that spawns after the second boss room will lead to
Downpour II or
Dross II.
-
If Curse of the Labyrinth merges
Downpour or
Dross, there will be two "mirror" Boss Rooms.
-
If Curse of the Labyrinth merges
Downpour,
Dross,
Mines, or
Ashpit into an XL floor, the special rooms leading to
Knife Piece 1 and
Knife Piece 2, and their associated gimmicks, will still appear.
-
Curse of Darkness can be made somewhat easier by increasing the gamma setting in the game's options.
-
Curse of the Unknown does not affect
The Lost, as he is, technically speaking, perpetually under its effect anyways.
-
Curse of the Maze can be used to enter locked rooms without spending
Keys. It can also be used to enter
Curse Rooms without spending health,
Arcades without spending coins, Bedrooms without spending
Bombs,
Secret Rooms (without spending bombs), and
Boss Rooms. Be warned, though, as it can teleport Isaac elsewhere when trying to enter a
Curse Room, forcing him to take damage to enter it (unless the player has some form of flight).
- When Curse of the Maze triggers, it takes into account the direction the room was exited through. For example, if Isaac leaves a room by a door on the right wall, it can only take Isaac to a room that has a door on its left wall. (also works with teleporting)
- Curse of the Maze can only swap rooms that have doors in the same spots as each other, including (Super) Secret Room doors.
- If you know two rooms swapped places and one of the rooms has a wall where the other had a door, a secret room is guaranteed to be there.
- Curse of the Maze may otherwise interfere with teleportation cards, but
Joker is unaffected.
- With Curse of the Maze active, using any form of extra life or revival item can put Isaac to a previously unvisited room.
-
Curse of the Maze can teleport Isaac to the same room he was just in.
-
Curse of the Maze now only teleports Isaac into uncleared rooms.
-
-
XIX - The Sun and
Rune of Ansuz do not counteract the effect of Curse of the Lost.
- With
Curse of the Blind active, leaving and re-entering a room which had a revealed item will change the item back to a question mark.
3DS Curse of the Lost can be countered, as the player can draw a map on the touch screen.
Trivia [ ]
- Of the three curses that returned from Wrath of the Lamb, (Labyrinth, the Lost, and Darkness), two of them —
Curse of the Lost and
Curse of Darkness — have different effects from Rebirth onwards. Namely, the Curse of the Lost's old effect (which simply made the floor as big as a floor that was one 'tier' higher, meaning a Basement as big as The Caves, or a Depths as big as The Womb) was dropped entirely, the Curse of Darkness's old effect (removal of the map) was given to the Curse of the Lost, and the Curse of Darkness was given the dark-floor effect.
Curse of the Labyrinth, meanwhile, remained untouched.
-
Curse of the Giant originated from the Antibirth mod, but cannot be encountered in-game without using mods or the Debug Console. This was because the room-combining aspect of the curse would often lead to buggy or unfair rooms.
- A system was to be added that determined the fairness of a large room, such as limiting the number of enemies, but this proved to be too complicated to finish in time.
-
There is another curse being used internally in the game, called Curse of the Mist. This is active inside the
Mother's Shadow area and is used to disable the player's items.
Bugs [ ]
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Collection • Item Pools • Version History • Modding • Music |
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Source: https://bindingofisaacrebirth.fandom.com/wiki/Curses
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